Hi designers!

It’s Clément again! Welcome to the 7th edition of the CU Design newsletter – a curated set of learnings, inspiration, resources, and tips.

If you’re not familiar with CUxD (Cornell User Experience Design), we’re a centralized community for UI, UX, and product designers at Cornell. We learn and grow together both professionally and socially!

Want to learn more about UX design?

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Learning time

This week’s topic is about developer handoff. It’s the moment your designs leave Figma and enter the hands of engineers. Handoff isn’t just about exporting screens; it also includes communicating how your designs work and sharing the structure and logic.

Here are a few common handoff areas and examples of what good communication looks like:

Share the system

Use variables, spacing tokens, consistent text styles, and components. That way, developers don’t have to waste time guessing what correct style your design uses.

A button with annotations pointing to its design tokens

Include interaction states

Figma only shows static screens. Great handoff includes showing all the different types of states of an element, such as hover, loading, disabled, or error states.

A dropdown component shown in five different states: default, hover, focus, disabled, and open

Use real data

Designs can break when fake or placeholder content gets replaced by real content. Help developers understand how long a post might be, what a name looks like, or other types of edge cases.

The left profile card has placeholder copy and the right one is overflowing with real data

Show how it scales

While you may be designing for a single screen within Figma, designs live across devices and screen sizes once they’re built. Show what happens to your designs depending on the viewport size.

Three responsive layout examples of a grid component for desktop, tablet, and mobile

Learn More

Internship opportunities

Advice from a fellow designer

About

James Spokes, Senior in Sociology, from San Francisco

Fav Figma shortcut

Shift-X to swap stroke and fill or 0-9 on the keyboard to change the opacity

Previous work experience

Product Manager Intern @ Mark43, now working on a startup full time

Proudest design project

Despite being a Product Manager I had the chance to work on a mission-critical first responder tool known as DEx this summer. FR-DEx is used by first responders in ambulances, fire engines, and police cars to learn more about persons, vehicles, or articles increasing awareness. The tool works in conjunction with CAD (computer-aided dispatch), and includes two-way narrative communication, assigning and self-initiation, location cautions, and unit and event search amongst others. The focus of the project was to design a simple and information-dense interface for users who often have to multi-task and make split-second decisions. View more here.

Advice

Design is not just how it looks but how it works is the first and most common piece of wisdom I can give. As for more actionable pointers for developing design taste and sense regardless of your background; be learning by doing and surrounding yourself with good design, whether physical or digital are crucial. Though processes can be important often sketching -> code editors and functional prototypes can be the best processes.

That’s all for this week!

Have any feedback or want to see something on the newsletter next week? Email us at [email protected] or reply directly to this email.

See you soon,

Clément @ CUxD

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