Hi designers!

It’s Clément again! Welcome to the 8th edition of the CU Design newsletter – a curated set of learnings, inspiration, resources, and tips.

If you’re not familiar with CUxD (Cornell User Experience Design), we’re a centralized community for UI, UX, and product designers at Cornell. We learn and grow together both professionally and socially!

Want to learn more about UX design?

- We meet Wednesdays at 4:00pm – stay updated about our events by adding our calendar here!

- Join our Slack community here.

- Follow our Instagram to stay in touch!

CU Design-a-thon

CU Design-a-thon is a three-day, virtual event that brings student designers together to craft innovative, user-centered solutions.

Students will work together to address a specific problem and visualize their digital product by creating an interactive prototype (no coding required!). During the design-a-thon, students will have the opportunity to learn from industry professionals through beginner-friendly workshops and meet other student designers from all across the country.

We hope to help designers grow both soft and hard skills in empathizing with users, defining a set of goals and needs, developing products, and improving confidence and creativity as a designer.

Learning time

This week’s topic is about gamification in design. Gamification isn’t just about making things fun, but it’s also about using game elements to guide user behavior, boost engagement, and make actions feel rewarding. It’s essentially tapping into basic human motivation and including it in your designs.

Here are a few key gamification strategies and how they are implemented:

Set clear goals and rewards

Gamification always starts with motivation, i.e: finding out why should the user care? Clear, achievable goals paired with meaningful rewards (like earning a badge or completing a checklist) give users purpose and momentum. When people know what they’re working towards, they’re more likely to take action.

Progress tracker

Build momentum with streaks

The most well known example of streaks used in product design is probably Duolingo, the language learning app. Daily check-ins create a sense of momentum, since users don’t want to “break the chain.” These subtle nudges also eventually turn into long-term actions, which encourage users to return for the satisfaction of keeping their strike alive.

However, be careful not to overuse this effect – a counterpoint that comes up sometimes is the unintended pressure or anxiety that might stem from building these streaks.

Weekly streak

Get feedback instantly

Think of confetti bursts, satisfying haptics, graphic animations, or cheerful sounds. Immediate feedback reinforces progress and provides users with a real sense of achievement. Turning small actions into delightful moments of joy is a great way of showing the user that you care about their experience.

Playful confetti button

Use leaderboards and social stats

Friendly competition can be a powerful motivator. Let users see how they rank, track friends’ progress, or even earn social clout through stats through like “Top 5% this week” or “Most helpful contributor.”

Leaderboard with ranking users

Advice from a fellow designer

About

Daniel Wei, Senior in CS, from Houston, Texas

Fav Figma shortcut

Opt-Cmd-G to create a frame around selected objects

Previous work experience

Prev: Software Engineer Intern @ Google

Now: Founding Engineer @ Shmood

Proudest design project

My proudest design project might still be the creativity with which I approached my first-ever design case study while taking DPD, accessible here.

Advice

People say it takes 10,000 hours to master something, but if you really try it probably only takes a hundred hours of continuous effort to break into the top 1% of any field. It’s very within reach. You can go from knowing nothing to being an expert quite fast if you apply yourself.

School rarely teaches you the skills you actually need to be successful, because if it did, then the bar for success would just shift again. Instead, focus on honing your edge outside of classes. Every successful designer I know got their career started because of the projects they’ve worked on or the things they’ve done — not their GPA.

Develop strong opinions and principles, and let them guide your design language.

Half the design is the story. Get good at storytelling, and the rest will follow.

That’s all for this week!

Have any feedback or want to see something on the newsletter next week? Email us at [email protected] or reply directly to this email.

See you soon,

Clément @ CUxD

Keep Reading

No posts found