Hi designers!

Welcome to the 20th edition of CUxD newsletter – a curated set of learnings, inspiration, resources, and tips. We’re Clément & Sia, Internal Outreach Leads, and we’ll be writing to you on behalf of CUxD every week.

If you’re not familiar with CUxD (Cornell User Experience Design), we’re a centralized community for UI, UX, and product designers at Cornell. We learn and grow together both professionally and socially!

Want to be more learn more about UX design?

  • We meet biweekly on Wednesdays at 4pm – stay updated about our events by adding our calendar here!

  • Join our Slack community here.

  • Follow our Instagram to stay in touch!

Table of Contents

Dark patterns

Every week, we’ll explore a topic in design. In this edition, we’re talking about dark patterns in UI/UX!

What even are dark patterns?

Dark patterns refer to user interface elements that prompt users to take an action that benefits the company. They deceive, misdirect, shame, or obstruct the user’s ability to make another (less profitable) choice. Here are some common types of dark patterns, which as designers, we should avoid.

Drip pricing

When a company initially shows a low base price for a product or service, but then reveals additional mandatory fees throughout the checkout process. It often surprises the consumer because all these surcharges are only disclosed at the last step.

Confirm-shaming

This pattern emotionally manipulates users into taking an action they would not otherwise have taken by making them feel guilty or ashamed about declining an offer.

Misdirection

This is when designers use deceptive design techniques to draw a user’s attention away from what they want to hide or toward a different action. It’s basically tricking users into making unintended choices, like buying something they didn’t mean to.

Roach motel

A roach motel is a dark pattern where users can easily enter a situation (like signing up for a service), but finds it very difficult to leave. For instance, it makes cancelling a service or deleting an account overly complicated.

Internships

Advice from a fellow designer

About

Jade Nguyen, Human Development major, minor in DEA and Info Sci. Born in Vancouver, raised in Hanoi, now based in Dallas.

Fav Figma shortcut

Shift-1 for zoom to fit! Design files can get messy, so it’s nice to quickly get back on track with this handy shortcut.

Previous work experience

  • President/PM/2x Consultant/Graphics Chair @ Design Consulting at Cornell

  • UX Design Intern @ Careology Health Ltd.

  • Incoming Design Development Analyst @ JP Morgan Chase

Proudest design project

My proudest design moment was my intern project in London with Careology, a consumer and B2B healthcare startup supporting oncology patients. I collaborated closely with the product team to improve the UX/UI of their patient-facing app, and the highlight was a week-long design sprint where the US and UK teams came together to rethink the experience. By applying the human-centered design process and building rapid prototypes, we presented a vision to the CEO that meaningfully shaped the product roadmap for the rest of the year and led to hiring an additional PM dedicated to this work. I also reduced design-to-development handoff time by consolidating disparate components into a scalable design system that could support the company’s fast growth. This upgrade helped accelerate workflows for Careology’s major collaboration with Evolent, the largest healthcare system in the US. Overall, I felt I made a real impact while being deeply supported by my team. And living in the UK reminded me how much I enjoy building a life in a new place. I can genuinely see myself returning in the future.

Advice

To me, design has always come from a deeply personal place. The ideas I’m proudest of are rooted in lived experience and shaped by the people who have influenced me. The best design is never created in isolation. It grows from the moments you step outside your comfort zone, travel, listen, and build real relationships. My biggest advice for becoming a great designer is to actually go out and live. Meet people who are different from you. Let new places and conversations change the way you see the world. When you do, the products and experiences you create will carry a depth and impact that can only come from a life fully lived.

Design inspiration

Some cool designs for your dopamine hit.

Outro

That’s all for this week!

Have any feedback or want to see something on the newsletter next week? Email us at [email protected] or reply directly to this email.

See you soon,

Clément & Sia @ CUxD

Keep Reading

No posts found